The Blood of Dawnwalker Interview: Killing Time and Major NPCs in Ex-CDPR Devs' New RPG
News August 31, 2025

The Blood of Dawnwalker Interview: Killing Time and Major NPCs in Ex-CDPR Devs' New RPG

30 days and 30 nights to control your murderous urges.If you’ve played more than a few role-playing games, you’ll know how your hero's journey typically plays out. In the prologue, a terrible thing will happen – an event that demands you move quickly to prevent an apocalypse or defeat an all-encompassing evil. In the following hours, you’ll spend 90% ...

## The Blood of Dawnwalker Interview: Killing Time and Major NPCs in Ex-CDPR Devs' New RPG

The familiar RPG trope of a world-ending threat juxtaposed with hours spent fishing or crafting armor is getting a serious shake-up in *The Blood of Dawnwalker*, the upcoming title from a studio founded by former CD Projekt Red developers. Promising a unique blend of urgency and consequence, the game throws players into a world where they must manage a dark secret: an insatiable urge to kill.

In a recent interview, the development team shed light on the core mechanics and narrative drivers of *The Blood of Dawnwalker*. The central challenge revolves around a 30-day cycle where players must fight against their murderous instincts. This isn't just a cosmetic element; it directly impacts gameplay and shapes the story. The developers emphasized that the player's actions, or inactions, during this period have significant ramifications for the world and its inhabitants.

One particularly intriguing aspect discussed was the handling of major NPCs. Unlike many RPGs where key characters are often shielded from permanent harm, *The Blood of Dawnwalker* promises a more dynamic and unpredictable landscape. The development team hinted that even crucial NPCs can fall victim to the player's darker urges, leading to branching storylines and unexpected consequences. This adds a layer of tension and moral complexity to every interaction, forcing players to carefully consider the potential repercussions of their choices.

The developers acknowledged the common RPG paradox where players are tasked with saving the world but spend significant time on side quests. *The Blood of Dawnwalker* aims to address this disconnect by making even seemingly mundane activities contribute to the overall narrative and the player's struggle against their inner demons. Will you succumb to the temptation and unleash chaos, or will you find a way to control your bloodlust and forge a different path? The answer, it seems, lies within those 30 days and 30 nights.
Category: Technology